My Work

Experience

Professional Engineering

Aug 2021 - Present

Senior Software Engineer

DroneDeploy

Remote/ Denver CO

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  • Swift

  • SwiftUI

  • Code Reviews

  • Viper architecture

  • Features + Bugs

  • VersionControl

  • Unit Testing

Dec 2020 - Aug 2021

Software Engineer

ibotta

Remote/ Denver CO

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  • iOS Engineering

  • Receipt Scanning

  • Programmatic UI

  • Code Reviews

  • MVVM like architecture

  • Swift & Objective-C

  • Features + Bugs

  • VersionControl

  • Unit Testing

Jan 2020 - Oct 2020

Software Engineer

FullStory

Remote

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  • Developer Advocate

  • KB article creation

  • Added Swift Example on Developer API website for FullStory.

  • Developed an Application using FullStory’s API for the developer community with a readme here.

  • Working to bring articles and release nots to developers using the platform

  • Software Architect

  • Lite Framework Engineering in Objective-C

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2018 - 2020

Software Engineer

Apple inc.

Santa Clara, CA

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  • Integration

    • Internal milestones and Complex Version control

    • Cherry-Picking and branching changes

  • Screening And delegating bugs

  • Troubleshooting and live debugging bugs through a framework project

  • Project maintenance and unit test debugging and fixing bugs in obj c

  • Creating a Internal command line tool, automation, and apps

  • Using Swift

  • Decoding Sysdiagnoses 

  • Checking logs on our process and pointing out in radars what has succeeded and what has failed.

  • - Small project code changes based on enhancement requests and deprecated API

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2017 - 2018

Software Engineer, iOS

Uhaul inc.

Phoenix, AZ

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  • UI Design in Sketch

  • JSON Data Manipulation

  • Building Enterprise Applications

  • Swift (Primarily) and objective-C

  • Testing Use Cases

  • Documentation

  • Code Reviews

  • Version Control

  • Accessibility Features

  • Basic Unit Testing

  • Self Driven Iteration Planning

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2017

iOS Developer Trainer (Contract)

  • Teaching Properties, enums, structs, classes, all the way to delegates

  • Teaching Swift concepts from Beginner to Advance 

  • BootCamp like setting

Tech Talent South

Phoenix, AZ

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Other Professional Experience

2010 - 2017

Store Trainer

Apple inc.

Santa Clara, CA

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  • Leader Mentor

  • Final Cut Pro X Certified Trainer. 

  • Community events Planner

  • Trainer iOS accessibility, basics, and advanced workshops(including code classes for all ages)

  • Facilitated Business Joint Venture Trainings.

  • Facilitate learning and connect employees to information through a corporate training index. 

  • New employee core training with corporate guidance.

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- I am Certified in retail global initiative training.

- Final Cut Pro X Certified

- 5 Year plack

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Helped launch and set up 2 new store openings.

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Helped launched the first iPad.

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- Helped setup teachers classrooms to use Macbooks, iPads and apple tvs.

- Also I got to teach swift to local teachers!

Personal

2019 - present

iOS Lead Game Engineer

Eight Fold Games

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  • Delegating tasks using Trello

  • Explaining possible solutions before hand off 

  • Research and present solutions

  • Teaching and mentoring jr developers

  • Iteration planning

  • Tagging the project

  • Scoping goals for builds

  • Documenting style guidelines

  • Documentation

  • Setting Repository rules

  • Code and reviews

  • SpriteKit 

  • Pixel art

  • Delegates

  • Complex Class and Structure Design

  • Performance 

  • Bitmasking

Noble Sword

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Noble Sword is a top down action RPG. This game is made in swift using Apple's SpriteKit framework. For more info checkout the projects section.

Noble Sword is a top down action RPG. This game is made in swift using Apple's SpriteKit framework. For more info checkout the projects section.

Noble Bout

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Noble Bout is a rock paper scissors fighting game made over a weekend (just recently went back to finish up). This game is made in swift using Apple's SpriteKit framework. For more info checkout the projects section.

Proelium

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Proelium is a digital board game.

This game is made in swift using Apple's 

SpriteKit framework. For more info checkout the projects section.

Education

2015 - 2017

Team Treehous

iOS Tech Dagree

Online

- Swift

- Objective-C

- Git

- Arrays, Dict, Loops

- Constraints

- Generics

- Core Data

- Agile Development

- Building 4 Apps

Professional skillset

Swift - Advanced

C++ Basics

Objective-C - Intermediate

JavaScript

Languages

English (native)